This game was developed to evaluate an endless runner algorithm I developed for my master thesis at the Technikum Wien. It was realized with the Unity3D game engine. The generation takes place in a two way approach: In the first step a platform gets procedural generated and in the second step the placement of the platform in the level including the obstacles and collectible items occurs. Therefore a copy with the exact same physical behaviors of the avatar is taken. The copy moves itself at least a screen width in front of the avatar and is generating the offset between platforms, the obstacles, and the collectible items.